Explore biomes (starting in a Forest), encounter roaming animals, befriend them to build a pack, and face wild packs in turn‑based battles. Between adventures, rest and recover at your Sanctuary.
Built web-first for fast iteration (Node.js tooling + Phaser 3). Kid-friendly (4+): no gore, no permanent loss — just exploration, strategy, and progression.
No gore, no permanent loss, clear visuals — designed to be safe and fun.
Roaming animals in a Forest biome — add favorites to your pack.
Turn‑based pack battles with simple choices: Attack / Item / Retreat.
Explore → befriend → battle → recover at the Sanctuary → explore again.
Turn-based, pack-vs-pack. Simple UI with enough strategy to stay interesting.
Web-first, data-driven, and easy to expand as the world grows.